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Forget Video Conferencing—Host Your Next Meeting in VR
Forget Video Conferencing—Host Your Next Meeting in VR

Apr 15, 2020 by Administrator

With workers confined to their homes by the...

VR Is Here to Help With Our New Reality
VR Is Here to Help With Our New Reality

Apr 15, 2020 by Administrator

YESTERDAY I TOOK  an hour-long break...

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The new mouse for VR could be your eyes

The new mouse for VR could be your eyes

Posted on May 2, 2016 by Administrator

Virtual reality is becoming an increasingly popular option for gamers and those eager to try this fully immersive experience. How does it work? Reporter Theresa Chong talks to Richard Marks, director of PlayStation Magic Lab, to find out.  Theresa Chong for USA TODAY   SAN FRANCISCO – The next big leap for virtual and augmented reality headsets is likely to be eye-tracking, where headset-mounted laser beams aimed at eyeballs turn your peepers into a mouse....
VRidge Lets Virtual Reality Fans Play Oculus Rift And SteamVR Games Using Google Cardboard

VRidge Lets Virtual Reality Fans Play Oculus Rift And SteamVR Games Using Google Cardboard

Posted on May 9, 2016 by David

By  Michael Crider   The current boom in virtual reality tech is progressing along roughly two lines: big, complex, and expensive VR headsets driven by full-power gaming machines, like the Oculus Rift and HTC Vive, and small, cheap headsets that slot a high-resolution smartphone in to pull double duty as processing unit and display, like Google Cardboard and Samsung Gear VR. Users who don't have four figures worth of money to burn have had to make do  with the...
An exhaustive look at Oculus Quest’s first day of great, wireless VR software

An exhaustive look at Oculus Quest’s first day of great, wireless VR software

Posted on May 23, 2019 by Administrator

Three weeks ago, I had many positive things to say in my Oculus Quest VR system review. It's wireless, it's simple to use, and it runs on the bleeding edge of just powerful enough for engrossing "six degrees of freedom" (6DOF) virtual reality. Thankfully, that review was driven by a variety of pre-release software—which means we didn't have to guess how the hardware's strengths and weaknesses bore out for retail games and apps. But in the time since that...