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Zuckerberg declared that "a new computing platform always emerges every 10 or 15 years," and that "VR is currently the most promising candidate." Assuming that the modern smartphone revolution which started with Apple's (NASDAQ:AAPL) iPhone in 2007 represents the newest computing platform, Zuckerberg's statement indicates that VR hardware might achieve mainstream adoption between 2017 and 2022. That estimate is supported by tech M&A advisory firm Digi-Capital's forecast that the combined virtual and augmented reality markets will grow from nearly nothing today to $120 billion by 2020.

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VR NEWS

Microsoft turns SharePoint into the simplest VR creation tool yet

Microsoft turns SharePoint into the simplest VR creation tool yet

May 21, 2018

Microsoft is sticking with its  pragmatic approach to VR  with  SharePoint spaces , a new addition to its collaboration platform that lets you quickly build and view...

Minecraft’s Latest Update Adds VR Swimming On Rift, Gear And Windows

Minecraft’s Latest Update Adds VR Swimming On Rift, Gear And Windows

May 21, 2018

Minecraft may sadly be missing from the list of apps on Oculus’ new Go headset, but the game is still going strong on Rift, Gear and Windows VR headsets with a fresh update this month....

Google VR/AR Boss Confirms Commitment: ‘We’re Making Investments For The Long Term’

Google VR/AR Boss Confirms Commitment: ‘We’re Making Investments For The Long Term’

May 21, 2018

The Mirage Solo standalone headset powered by Google’s WorldSense tracking technology launched just days before the Google I/O developer conference, and yet a long keynote event came and...

“Play, don’t show”: How VR storytelling compares to movies

“Play, don’t show”: How VR storytelling compares to movies

May 21, 2018

After working on triple-A blockbuster games, virtual reality experiences, blockbuster VFX films, digital TV, and feature animation, I wanted to share what I’ve learnt along the way. In...

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